The Brotherhood of Steel is the oldest organization in the Fallout series. The Brotherhood of Steel Faction Image: Okir Sticking up with the Institute means that you will have to attack the Railroad at some point if you don’t want to. If you want to destroy the Railroad, complete the quest End of the Line. If you are going to complete the quest Mass Fusion using Institute’s resources then you need to rethink your decision because if you do, You’ll become enemies with the Brotherhood of Steel. The fun part is that you can get a legendary laser rifle (Waser Wifle) from the tech wing from a young synth who’s going to need random junk from you in order to get that gun from the synth.ĭue to the Institute being very much different from everyone, almost everybody hates the Institute. The main rewards you’ll be getting for joining the Institute includes the ability to teleport in and out of the Institute. As soon as you get to the Institute, you’ll meet the father and he’ll start giving you errands to run just like everyone else in the game. You will have to build links with one of the other factions to make the machinery which will enable the access of the Institute. Joining The Institute is not easy, You will have to follow the main quest far wide enough to complete the Glowing Sea, Hunter and Hunted missions. This faction is being led by a mysterious bearded man called Father. The people of the Institute have never been to the surface. The Institute is all about futuristic things and the surroundings are based on technology. Inside the Institute you will meet advance robots called synths, more than humans. The Institute Faction Image: villains wikiaĪ group of scientists founded The Institute, these scientists dug up a massive hole in the basement of an old scientific Institute naming the faction as “The Institute” as well. If you are going to end the main story with the Minutemen whilst also being the enemies with the Brotherhood, they will turn up to attack the Minutemen in their own way but you can always prepare to fight back. However, this means they won’t be doing anything directly to attack the Institute unless you yourself become an enemy of the Institute If you do something very aggressive like killing a bunch of Institue scientists, know that trouble is coming your way. Most of the time Minutemen stay under the radar, and they execute their operations in silence. The enemies of Minutemen aren’t that much aggressive. After completing several quests you will get access to a huge a sea fortress and the ability to build artillery at settlements.
The key rewards you get for joining the Minutemen includes a flare gun which you can use to call a backup of Minutemen nearby to give you a hand in your fights. As soon as you have the first conversation with Preston at Sanctuary he will send you on missions to help the settlements, and this will boost the process of you becoming the General of the Minutemen in no time if you accept. The process of joining the Commonwealth Minutemen is quite easy, Codsworth will point you into the Concord quickly, where you can help Preston Garvy and his tiny untidy group of survivors. Even though The Minutemen are the first faction you really get the opportunity to join, you will get to know the people wearing cool cowboy hats. The Minutemen fell to internal power problems and eventually failed to protect a settlement which turned everybody else a bit sour to them.
The Minutemen are nice people who used to look out for the universal population of the Commonwealth.
Commonwealth Minutemen Faction Image: Fallout Wiki